L.P. Carmichael

L.P. CarmichaelL.P. CarmichaelL.P. Carmichael
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L.P. Carmichael

L.P. CarmichaelL.P. CarmichaelL.P. Carmichael
Home
Sneak peak
FAQ
Maps
Explore The Realm
  • Overview
  • Characters
  • Creatures/Events
  • Places Of Note
  • Items Of Note
  • Wiki
More
  • Home
  • Sneak peak
  • FAQ
  • Maps
  • Explore The Realm
    • Overview
    • Characters
    • Creatures/Events
    • Places Of Note
    • Items Of Note
    • Wiki
  • Home
  • Sneak peak
  • FAQ
  • Maps
  • Explore The Realm
    • Overview
    • Characters
    • Creatures/Events
    • Places Of Note
    • Items Of Note
    • Wiki

Creatures

Forator

Megrator

Megrator

Forators are type of wielder. Their skin has a large range of colors, ranging from bright white to blueish hues, and even vibrant orange. They have long, thin, pointy ears. Their most defining trait is their rapid healing abilities.

Megrator

Megrator

Megrator

Megrators are a type of wielder. They are typically taller than forators and pergans. Along with slightly smaller pointy ears, they have two horns on the top of their head. Their skin has a limited range, only including a white to black spectrum. Their most defining trait is their physically tough skin.

Pergan

Megrator

Pergan

Pergans are reptilian wielders. They vary from having humanoid bodies to snake-like bodies, with various combinations. They are around the same size as forators. Some may have two heads. Their most defining trait is their ability to regrow lost limbs.

Wardon

Megrator

Pergan

Wardons are larger, stone-skinned wielders. In their culture, they do not use magic often. Their skin ranges from bluish hues to gray hues. They inrequently appear with greenish skin. Their most defining trait is their large stature and physical strength.

Dragons

Dragons

Dragons

There are two main types of dragons: large ones and small ones. The small ones are more intelligent, often being able to speak, while the big ones are less so, and cannot fly.

Humans

Dragons

Dragons

Powerless, magicless, and never seen in the Collateral Realm. The only knowledge of them comes from various media recovered over the decades.

Ogres

Dragons

Haunts

A rare descendant of the wardon family. They are less intelligent, solitary creatures. Fully grown, they can reach a height of two stories.

Haunts

Dragons

Haunts

These ghostly figures are the remnants of souls with unfinished business. They drift around, mostly unable to interact with the physical world. They often find roles as extra staff at certain establishments, such as schools, libraries, or musuems.

Greawald

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These large, insectoid creatures live in deep caverns. They burrow under the surface, waiting to reveal themselves and consume their prey.

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Events

The Great Leap

Attack on Barzanton

Attack on Barzanton

500 years ago, when The Spell was cast as usual, it resulted in several large changes over the realm. This endangered millions, and caused the high wielders to decide never to cast The Spell again

Attack on Barzanton

Attack on Barzanton

Attack on Barzanton

Ten years before Nathan entered the realm, the True Spellcasters attacked Nottingham's stronghold. They stole the Crystal of Content and destroyed the building, killing hundreds.

The Iron War

Attack on Barzanton

The Iron War

35 years before Nathan entered the realm, the very last official war ended. Its namesake comes from the fact that it was fought over a large iron deposit on Dwel.

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Attack on Barzanton

The Iron War

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(meaning you can't have any of this it's mine 😤)

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